lahasquad.blogg.se

Roblox studio humanoid moveto
Roblox studio humanoid moveto




roblox studio humanoid moveto

This means that calling ScaleTo(x) followed by ScaleTo(1) will get you back exactly the original configuration of the model with no floating point drift. Within a given session, the model will cache the precise original size information of the descendant Instances after the first Model/ScaleTo call. It is used for content authoring and scripting purposes to remember how the model has been scaled relative to its original size. The current scale factor does not directly impact the size of Instances under the model. This function returns the current canonical scale factor of the model. Let me know if it would be helpful to see the full script.Models contain a persistent canonical scale factor, which starts out at 1 for newly created models and changes as the model is scaled by calling Model/ScaleTo.

roblox studio humanoid moveto

Self.CONTROL_ACTION_PRIORITY, )ĬontextActionService:BindActionAtPriority("jumpAction", handleJumpAction, false, Self.CONTROL_ACTION_PRIORITY, )ĬontextActionService:BindActionAtPriority("moveRightAction", handleMoveRight, false, Self.CONTROL_ACTION_PRIORITY, )ĬontextActionService:BindActionAtPriority("moveLeftAction", handleMoveLeft, false, Self.CONTROL_ACTION_PRIORITY, )ĬontextActionService:BindActionAtPriority("moveBackwardAction", handleMoveBackward, false, ContextActionService:BindActionAtPriority("moveForwardAction", handleMoveForward, false, Here are the lines that seem to be related. Could it be erroring because it’s in a modulescript? I am unsure where the error is occurring, but ContextActionService:BindAction seems to be used in the keyboard control module for movement.






Roblox studio humanoid moveto